Webunity中,当物体的凸面数量超过256个点时,Mesh Collider勾选Convex,会出现错误提示, 最近在做unity中对象的切割,由于对象凸面数量过大在进行Mesh Collider勾选Convex,会出现错误提示面数超过256无法进行,需要勾选convex之后在选择inflate,才不会报 … WebMay 22, 2016 · Though since the licensing state is pretty unclear to me I would be careful. Keep in mind that the script was a quite simple solution to generate box colliders which approximate the actual mesh. There are other solutions which split the mesh into several smaller convex chunks. Though most of them are paid solutions since this is not that trivial.
Unity --- 物理引擎 ---- 刚体RigidBody 与 碰撞器 collider
WebA non-convex collider is basically the mesh itself. It doesn't appear you are using a Rigidbody, so a convex collider isn't required. The convex option does exactly what you're seeing, it ensures the collider is not formed with any concave faces, specifically for use with Rigidbody objects (stuff that moves). WebTo do this, enable the Mesh Collider’s Convex property. When Convex is enabled, Unity automatically calculates a convex collider shape (called a hull) based on the associated mesh. However, because the convex hull of the mesh is only an approximation of the original shape, it can lead to inaccurate simulation. don willis furniture seattle wa
Why Mesh Collider is not following 3D object
WebConvex: 选中此复选框将使 Mesh Collider 与其他 Mesh Collider 发生碰撞。Convex Mesh Collider 最多 255 个三角形。 Is Trigger: 选中此复选框将使 Unity 使用该碰撞体来触发事 … WebMay 27, 2024 · Convex mesh collider have been limited to 256 polygons (or rather triangles) probably since unity's creation. Convex Tick the checkbox to enable Convex. If enabled, this Mesh Collider collides with other Mesh Colliders. Convex Mesh Colliders are limited to 255 triangles. It might be a bug. WebApr 7, 2024 · Convex meshes can collide with other convex colliders and non-convex meshes. Thus convex mesh colliders are suitable on rigidbodies, if you really need … don willis obituary