Webb22 jan. 2024 · What you want is the ref ID, not the base. Only way I know of to find that on modded NPCs is to click on them when you've got the console open. Once you do, you can write it down somewhere and have it always. Or until you reinstall the mod and it ends up in a different place in your load order. :) MegaMasterSword member 423 posts 10 kudos Webb10 nov. 2011 · Use: help "creature name" 4. That will give you a list of IDs containing that name. Find the one you want (if the list is large use Page Up/Down to scroll). Might be …
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Webb28 juli 2014 · Scrollo up to look for it in the list presented (pgup/pgdn). Code consists of 8 numbers and letters. Save first. item = the item you are searching for Last edited by … Webb1 okt. 2011 · Click File>Data and tick the "Oblivion.esm" master file by clicking on its square twice. Now select the object window of the prefered object and start searching. When you found what you needed, between the "Editor ID" and "Count" columns, you can see that the columns are separated with double lines. navigator restaurant port charlotte
How do I get a RefID without having the NPC in sight? Fandom
WebbDisclaimer: Maybe I'm off-base with this thought. If so, my apologies, but I think the sentiment may be shared. I've seen a number of posts from version of Skyrim that are so heavily modded that they look far more like Elden Ring, or Breath of the Wild, or some other not-Elder Scrolls game than anything resembling Skyrim. WebbAbout Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... WebbIt's 2, and those correspond directly to the mod's position in your load order. So either look that up, or simply load all your mods into xedit to get the right ID. With all mods loaded in … navigators aids crossword clue