WebJul 25, 2024 · You can get and set an object's property using .getVar / .getTable and .setVar / .setTable. Docs. For example, Object aaaaaa function onChat (message, player) local o = getObjectFromGUID ("bbbbbb") local x = o.getVar ("x") x = x + 1 o.setVar ("x", x) print (x) end Object bbbbbb x = 0 You can also use Global.getVar (...), etc. WebAug 3, 2024 · function onLoad () zone=getObjectFromGUID ("YOUR ZONE GUID HERE") end function refreshcount () local count=0 for i, lobj in ipairs (zone.getObjects ()) do if lobj.type == "Card" then count=count+1 elseif lobj.type == "Deck" then count=count + #lobj.getObjects () end end printToAll ("Zone has " .. count .. " cards in it.") end function …
Tabletop-Simulator-API/object.md at master - Github
WebJul 25, 2024 · You can get and set an object's property using .getVar / .getTable and .setVar / .setTable. Docs. For example, Object aaaaaa function onChat (message, player) local o = … WebOct 15, 2024 · getObjects:-> if atom. config. get (' tabletopsimulator-lua.loadSave.communicationMode ') == ' disable ' return # Confirm just in case they … dynex cheap
LUA Scripting in Tabletop Simulator - Stack Overflow
WebThe Layout Zone works on groups of objects. When you drop a bunch of objects into the zone it will group those objects together, and lay them out in a pre-determined manner. Left-Click Action When you left-click a Layout … WebApr 6, 2024 · If you have opend Atom and the Tabletop Simulator together you should always see the scripts of the actual table inside of Atom. If you change the table, Atom … WebJul 19, 2016 · I assume anyone reading this understands the basics of programming along with the most basic of Tabletop Simulator functions, mainly getObjectFromGUID (guid). I do not guarantee the code is free of error, or that it is the best code. In fact, I only learned LUA because of TTS. Tables Tables make up a large part of TTS scripting. c s beauty